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Superman: Doomsday is a direct-to-video animated film about the supposed death of Superman. The story is loosely based on the comic book story arc: The Death and Return of Superman. The plot begins with Lex Luthor’s company, LuthorCorp, accidentally digging up an alien spaceship buried on earth thousands of years ago. The ship opens, releasing a creature called Doomsday, the ultimate killing machine. Doomsday was created as the ultimate soldier, but he couldn’t tell friend from foe so he was conveniently disposed of on Earth. Before long he makes his way to Metropolis where Superman must intervene.

Here is where the biggest mistake in the plot occurs. After a lengthy and brutal battle, Superman finally destroys Doomsday by grabbing him, flying him out into space, and then slamming him back down into the Earth. The reentry through the atmosphere and the final impact kill both Doomsday and Superman. Question: Once Superman got Doomsday beyond the Earth’s gravitational pull, why didn’t he simply hurl him into the sun? There was no indication that Doomsday could fly, so even if the sun didn’t kill him he would have no way of getting back to Earth. I guess Superman just didn’t think of that, which is why Superman will never be as cool as Batman. Batman would have thought of it.

After Superman’s death, we see a little of what the DC Comics universe would be like without him. Crime rates skyrocket, and super villains stalk Metropolis with no one to stop them. Lois Lane and Martha Kent mourn his passing. Then, as suddenly as he was gone, Superman returns. Digging his way out of his grave, he flies to Lois’ rescue as she faces death from the Toyman. All is not as it seems, however. It’s quickly revealed that Lex Luthor secretly removed Superman’s body from his grave and clone him. The returned Superman is actually Lex’s evil clone. For now he is impersonating Superman well, fighting crime and protecting the citizens of Metropolis, but at the same time he is doing the bidding of Lex Luthor.

While the clone Superman genuinely wants to protect Metropolis, he lacks the strong moral center of the original Superman. After seeing a news report that Toyman, one of Superman’s villains, has killed a small child, Superman kills the criminal instead of turning him over to the authorities. Lois Lane becomes suspicious and begins investigating Luthor. She discovers the true nature of the returned Superman, and that Lex is cloning an army of Supermen. The clone Superman has rid himself of Luthor’s control and destroys the unfinished clones along with the cloning facility. By now, however, the government has become concerned about Superman’s recent lack of discretion, and sends the military to apprehend him. The attempt is futile, of course, and it seems that the clone Superman’s reign of terror is unstoppable. Until… The REAL Superman returns from the grave. As it turns out Superman is truly invulnerable and he has merely been in a death-like coma while he’s been gradually recovering. After being resuscitated in his Fortress of Solitude, the real Superman flies to do battle with the clone Superman, and saves the day.

Other than that one HUGE error in the plot near the front of the film, the rest of the story is fairly interesting and coherent. The portrayal of Superman and the other characters was appealing, especially the clone Superman as a foil for the real Superman. Lois Lane almost did more in this movie than Superman actually did. The art was in the action-cartoon style typical of DC’s superhero cartoons. It wasn’t anything exceptional, but it wasn’t bad either. This movie was rated PG13, which is unusual for an animated superhero film. However, the action was quite brutal at parts, with a fair amount of onscreen animated blood. There was also some PG13 rated language that you wouldn’t expect in a Superman cartoon. This Superman may be animated, but it is definitely not a kids’ movie.


Roleplaying
Because of my obsession with roleplaying games, I tend to watch most movies and shows with an eye for what I could take from it and apply to gaming. Here are some ideas from Superman: Doomsday.

The Altruistic Villian: The clone of Superman genuinely believed that he was doing what was best for Metropolis, even in fighting the real Superman at the end. It reminded me of the value of the misguided villain, who wants to do good but goes about it the wrong way. I’ll have to use that archetype more when I’m the GM for a game.

The Danger of Being Invincible: Superman is one of those characters who, in my opinion, are just too powerful. Stories about Superman have a major weakness. The only way to effectively threaten Superman is to resort to a gimmick, like Kryptonite. This means that you either lose the tension in your story, or the gimmick gets old very fast. The only way this kind of character seems to work is if you plan for them to have only a finite story arc before moving on, such as the major villain whose one weakness the heroes must discover before they can finally destroy him. This isn’t so much inspiration for roleplaying, but rather a warning for GMs: Don’t let characters get too powerful if you expect to keep them around.

2 comments:

Technically Superman is also vulnerable to Magic. lol I enjoyed reading your review though. I see things sometimes in the store or online and I never know whether they're worth spending my time on, so...keep the reviews comin! :)

May 3, 2009 at 3:29 PM  

That is a good point about Superman just throwing Doomsday out into space or into the sun. No thinking of that...it seems like a pathetic way to die.

May 5, 2009 at 3:49 PM  

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