
1. Sooner Dead by Mel Odom
Sooner Dead is novel set in the universe of Gamma World, a post-apocalyptic sci-fi role-playing game. For those unfamiliar with role-playing games, the general idea of a game like Gamma World is to give the players a detailed and interesting setting, and to let them create their own characters and stories in that setting. So I found it interesting to read what an established author had come up with given the same resources as the common gamer.
The novel itself was pretty straightforward, but it had a few surprises. The characters were entertaining, but not too complex. It was fast paced and featured plenty of action. I think one of the things I enjoyed the most were some of the author's descriptions. Just the opening chapter contains a really cool description of the way that lightning illuminates a dark landscape, and really goes a long ways in building tension.
2. Mouse Guard: Legends of the Guard, Volume 1Legends of the Guard is a spinoff of the excellent Mouse Guard series by David Petersen. Legends is a collection of short stories set in the Mouse Guard world and framed as a bunch of tales told around the table in a tavern one night. Each story is written and illustrated by a different writer and artist, making for an interesting variety in themes and presentations. I'm looking forward to getting back to the main Mouse Guard story with the publication of The Black Axe within the next year, but Legends of the Guard made for an entertaining diversion in the meantime.
3. Dr. Horrible and Other Horrible StoriesThe awesome musical tragicomedy webseries, Dr. Horrible's Sing-Along Blog, from creator Joss Whedon, was something of an origin story in itself. It artfully portrayed the rise of Dr. Horrible from a hapless do-badder to evil criminal genius. Interestingly, this graphic novel goes back even further, showing the origin of Horrible's grudge against the world, the beginning of his rivalry with Captain Hammer, the origin of the Freeze Ray, and other details. This graphic novel is really a collection of short stories, but the way they are woven together is delightful and funny. Though not written by Joss Whedon himself, this tale definitely has the Whedon flair and style.
4. Legend of the Five Rings Roleplaying Game, 4th EditionThis core book for the Legend of the Five Rings Roleplaying Game is one of the most masterfully written roleplaying game books that I've read. The rules for the game are straight forward and do a great job of invoking the flavor of the setting. The setting, a sort of fantasy version of ancient Japan mixed with elements of other Asian cultures, is very compelling and artfully conveyed. Nearly every other page or so of this 400 page book contained some detail that sparked an idea for a story or character that could exist in this setting. The book is also beautifully illustrated throughout, and stands as one of the most well put-together roleplaying books I've read.
5. Bunny Drop, Volume 1A cute an endearing manga series by Yumi Unita, Bunny Drop tells the story of Daikichi, a 30-year-old bachelor who, through a strange set of circumstances, ends up raising Rin, his 6-year-old aunt. It's touching to see how these two strangers gradually take to each other, and the sacrifices Daikichi makes to adjust to his new role as parent. The artwork is pretty good throughout. Rin, especially, is adorable. Not that I have any real experience with the subject, but this story struck me as a fairly realistic depiction of the challenges and joys that might come with suddenly being a single parent.
6. Kamikaze Girls (manga adaptation)Having already read the original novel and having seen the movie adaptation, I wasn't sure what I might get out of this manga adaptation of the story. The artwork was pretty good, but it was rather typical of shojo manga. The way Ichigo was drawn she really looked like a boy, which was kind of odd. The story itself was considerably abridged. It wasn't bad, but for me it didn't really add anything to the novel and movie, which already compliment each other so well. The real charm of this manga volume was Ichigo's Case, a short sequel to Kamikaze Girls that portrays a budding romance of Ichigo's. This story was a nice addition. The book also contains The Pinky-Ring Princess and The Middle-Finger Princess, two parts of a short story written by the artist of the Kamikaze Girls manga. These stories are somewhat entertaining, but have no real connection to Kamikaze Girls. It seemed like they were put in there either to pad out the volume because of the short length of the main story. Or, it could be that Kamikaze Girls was simply being used as a hook to promote the artists own story.
7. Amulet: The Stonekeeper, Book 1I read the first few pages of this full-color graphic novel on amazon.com and was immediately hooked. The opening pages of this book are just gripping. It seems surprisingly dramatic for a book aimed at younger readers. Overall, this is a sci-fi/fantasy adventure story about a couple of kids who journey into a fantastic world in order to rescue their mother, who has been kidnapped by monsters. The older child, Emily, becomes the keeper of an amulet that grants incredible power to its wearer. The story conveys a sense of wonder and excitement, but there also seems to be something more sinister going on in the background. It's hard to tell if Emily should really trust the power of the amulet. This was a fun and fast read, and I'm really looking forward to picking up book 2.
8. Dengeki Daisy, Volume 1Dengeki Daisy is not quite like any of the other shojo manga I've read. At its core, it is a pretty simple relationship story with the added complication of a secret identity, but surrounding that is a much darker story involving a conspiracy and some pretty ruthless people who seem desperate to get their hands on something the main character may or may-not have.
Basically, Teru is a high-school girl who's left alone in the world after the death of her older brother. Her brother left her with a cellphone, however and the email address of a mysterious person called "Daisy". Teru and "Daisy" communicate through email and "Daisy" becomes Teru's protector and confidante. Meanwhile, Teru breaks a window at school and ends up working off the debt incurred by the damages doing chores for the Kurosaki, the school's custodian. Kurosaki is a relentless bully who Teru quickly grows to hate. Of course, it should be no surprise to anyone that Kurosaki and "Daisy" are actually the same person.
The real intrigue begins when it begins to become apparent that Teru's brother was a computer software engineer and was involved with some rather shady people before he died. Now those people are after whatever project her brother was working on before he died, and they think Teru must have it. Excitement and action ensues.
So, those are a few samples of the books I read this year. I'm looking forward to reading another 52 books next year. I've already begun making a list of a few I intend to read, but I'm always open to recommendations. Feel free to sound off in the comments. ^_^
The original League presented in the comics consists of Allan Quatermain (King Solomon’s Mines), Captain Nemo (20,000 Leagues Under the Sea), Dr. Jekyll (The Strange Case of Dr. Jekyll and Mr. Hyde), The Invisible Man (The Invisible Man), and Mina Murray (Dracula). The movie added the characters of Dorian Gray (The Picture of Dorian Gray) and Tom Sawyer (The Adventures of Tom Sawyer).
So, I got to thinking about this idea and decided to assemble my own League. Here are my picks and a little information on how they would contribute to the team.
Sherlock Holmes (The Adventures of Sherlock Holmes)
After the murder of Dr. Watson during the course of one of Holmes’ investigations, the brilliant detective falls into a deep depression and is completely overtaken by his cocaine habit. He becomes even more of a recluse, turning away all cases and calls for aid. Finally, in
The unquestioned leader of the group, Holmes would use his logic and investigation skills to identify their opponents, deduce their plans and devise effective countermeasures.
The Artful Dodger (Oliver Twist)
The most notorious thief London’s ever know, there isn’t a place or a pocket Jack Dawkins can’t get into and out of without getting caught. That is, until he tries to steal the crown jewels. He is finally arrested while attempting to escape
The Artful Dodger is the team’s sneak, using his skills for covert missions to infiltrate enemy strongholds or misappropriate enemy resources.
Frankenstein’s Monster (Frankenstein)
Following clues from the letters of Captain Robert Walton, Sherlock Holmes tracks down the monstrous creation of Dr. Victor Frankenstein deep in the
Frankenstein’s monster is the team’s muscle, using his brute strength to go head-to-head in combat with their toughest opponents.
Red-Handed Jill (Peter and Wendy)
On the eve of her eighteenth birthday, Wendy Darling yearns to escape pressures of growing up. To her surprise and delight, Peter Pan appears again at her bedroom window and whisks her away to Neverland. While this is exactly the escape she was looking for, she quickly finds herself disenchanted with Peter’s immature bravado. She soon falls in with the pirates, who are have been lacking a firm leader since the death of Captain Hook. Before long, she takes up her pirate name, Red-Handed Jill, and leads the pirates in a war against the Lost Boys. Peter is heartbroken by the betrayal, and Neverland begins to wither under the pirate onslaught. As the pirates and the Lost Boys battle to a stalemate, Jill realizes the destruction she’s brought to Neverland and feels remorse. She offers a truce, and as penance, leaves Neverland with the rest of the pirates, never to return again. Back in
Red-Handed Jill has a sharp tongue and a sharp blade. She also has a crew of loyal buccaneers at her command and a rogue fairy as her companion. Her flying galleon, the Jolly Roger, provides transportation for the League.
The Phantom (The Phantom of the Opera)
Searching for more extraordinary people to round out his team, Sherlock Holmes investigates the great fire at the Paris Opera House and rumors of the opera ghost that once haunted the place. Through an interview with a ballerina named Meg Giry, Holmes learns that the phantom was actually a deranged genius named Erik, and that he survived the fire and escaped
The Phantom’s cunning is almost a match for Holmes’, but his expertise lies in devising traps and ambushes for their opponents. He is also an inventor, a magician, and a ruthless combatant.
Those are my picks, along with some rough ideas about how each of them would end up joining this elite team of crime fighters. Just for fun, do you have any thoughts on this concept? What fictional characters would you choose for your own League of Extraordinary Folks?
Mouse Guard is a series of comic books published bi-monthly since 2006. The creator, writer, and artist for the series is David Petersen. Mouse Guard takes place in a fictional world where humans are absent, and mice have developed a medieval society of their own. They live in well fortified towns and villages built in under rocks or in the hollows of trees. The world is full of dangers for the mice, with the wild, untamed lands between their towns populated by such monsters as snakes and owls. To defend themselves from such predators, the Mouse Guard was formed. These brave warrior mice act as pathfinders and escorts, protecting other mice as they journey between towns.
Mouse Guard: Fall 1152 collects the first six issues of the comic into a single volume. The story begins when three Guardsmice, Saxon, Kenzie and Lieam, go in search of a mouse peddler who attempted a journey alone but never arrived at his destination. This simple search and rescue mission quickly puts them on the trail of a dangerous conspiracy to destroy the Guard.
This series reads like a mix a classic storybook and an epic fantasy novel. While the content is appropriate for all ages, this is not a children’s book. While the main characters are mice, the story presents well developed characters and a fully realized fictional setting. This is a tale of heroics, where it’s easy to root for the good guys. The fact that they are simple mice makes their humanity that much more poignant.
The art is an interesting aspect of this book. The art is well done. It’s not too cartoon-y. The mice have fairly realistic proportions, they just tend to stand on two legs, dress in capes, and wield swords. The illustrations are done in full-color and are beautifully painted. It’s a nice departure from typical comic book art, be it American or manga styles.
Roleplaying
Because of my obsession with roleplaying games, I tend to absorb most material with an eye for what I could take from it and apply to gaming. Here are some ideas from Mouse Guard: Fall 1152.
Mouse Guard Setting: Interrestingly, there is actually an official Mouse Guard RPG available. It uses the system of game mechanics from the Burning Wheel RPG. I own Burning Wheel but have never played it. I’m not sure if I want to buy the official RPG, but it might be interesting to play in the Mouse Guard setting.
The Guard: One of the things that I like about Mouse Guard is the role that the Guard plays as protectors and pathfinders. I think this could be an interesting role for players in any setting. It would work great in just about any fantasy setting, but also in sci-fi as well. The idea of a group of people defending isolated bastions of safety in a dangerous world creates a neat sense of adventure and camaraderie.
Labels: art, Burning Wheel, comic book, graphic novel, literature, manga, Mouse Guard, reading, review, RPG
About three years ago I spotted this book in a bookstore. The classic Japanese illustration on the cover jumped out at me as I walked past it. I bought it right then, but for some reason it’s taken me until just recently to finish reading it. It’s not that it isn’t interesting; I just kept getting distracted with other things.
Shinju is a historical mystery novel by Laura Joh Rowland. It’s based in Japan during the late 1600s, and follows the story of a police detective named Sano Ichiro as he investigates what appears to be a double suicide. He believes that the supposed lovers were actually murdered, and investigation soon produces evidence that this is true. In his pursuit of truth and justice, Ichiro faces many challenges that a modern detective would not encounter due to cultural restrictions and standards of propriety of the day. In the end, he discovers that the murders were just a small part of an intricate conspiracy with the ultimate aim of assassinating the shogun and starting a revolution.
Ichiro makes an interesting protagonist. He’s not just a detective but also a samurai, a man raised with martial training and a strong sense of duty. As a samurai, Ichiro is a man of action and a capable swordsman. His sense of duty is both a cause for inner conflict and a strong motivator for him. At first he almost determines to cease his investigations when his immediate superiors frown on his efforts. However, while his duty to them demands that he obey, he feels an even stronger duty to the pursuit of justice. Eventually he finds fulfillment when he discovers that his perseverance means the protection of the shogun, the highest lord to whom he owes his allegiance.
In reading this book I also learned some interesting things about ancient Japanese culture. When Ichiro wanted an autopsy of the dead man to determine the true cause of his death, he had to pursue it in secret because of the cultural taboo against cutting on dead bodies. One of the evidences against the original assumption that the two victims were lovers who had committed suicide together was the fact that the man was a known homosexual, and such a practice was socially accepted in Japan that long ago. It was also interesting to learn that the class distinctions of the day would allow a samurai to kill a commoner with little penalty, but murder of a samurai could result in execution. It was also interesting to learn about the arrangements imposed on the Japanese noblemen by the shogun in order to control them. All of the great landowners were required to maintain a luxurious estate in the capitol in addition to their estates on their own land. They were also required to keep their families there in the capitol. This meant that if they attempted to rebel the shogun could hold their families hostage and seize their properties in the city.
Overall, it was a very interesting read. Ichiro was an intelligent man, a skilled warrior, and a man of some character. The plot remained interesting from beginning to end, with the stakes gradually rising as the investigation progressed so that the excitement continued to mount.
Roleplaying
Because of my obsession with roleplaying games, I tend to absorb most material with an eye for what I could take from it and apply to gaming. Here are some ideas from Shinju.
Cultural Elements in Setting: The setting of historical Japan contributed a lot to the conflicts and complications of this story. It might be fun to play a game set in this period. I’ve never played a game where the setting gave much attention to cultural quirks and class distinctions. This story demonstrated that such elements can be powerful elements for bringing characters to life.
Mystery: I’ve played a couple of games where mystery was an element of the plot. In the game InSpectres, the player characters solve mysteries, but the solution to the mystery is provided by the players themselves. In the game Dogs in the Vineyard, the player characters have to investigate the goings-on of each town they visit, but the focus is less on solving mysteries and more on finding solutions to complex moral dilemmas. A game where the player characters investigate a mystery with the simple goal of discovering who-done-it and bringing that person to justice could be an interesting experience, though it would require careful attention from the GM to create a believable mystery with just the right amount of clues so that it is neither too easy to solve nor impossible to overcome.
Labels: art, InSpectres, literature, places, reading, review, RPG, Sano Ichiro
Here are a few more words of wisdom I wanted to share. This time they are taken from the Lord of the Rings novels by J. R. R. Tolkien.
"'I wish it need not have happened in my time,' said Frodo.
'So do I,' said Gandalf, 'and so do all who live to see such times. But that is not for them to decide. All we have to decide is what to do with the time that is given us.'"-The Fellowship of the Ring
I really like this thought. No one, if given the choice, would choose to face the kinds of problems and challenges that we deal with on a daily basis. Oftentimes, we can do little to control the circumstances we live in or to prevent bad things from happening to us or around us. What we can control, however, is how we react to them. A man's (or woman's) character can often be judged by how they react to adversity.
"Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgment. For even the very wise cannot see all ends."-Gandalf, The Fellowship of the Ring
The above is good council not to judge others to harshly. We cannot see every aspect of any situation, and many people get judged wrongly by short-sighted people. I wouldn't want to be guilty of committing such an injustice. Actually, that's something I have trouble with. Sometimes I can be quick to judge, or see things in stark black and white when I could be more understanding.
Please share your thoughts on the quotes above. Are their any book or movie lines that mean a lot to you?
Labels: literature, The Lord of the Rings, Words to Live By

