Today I’m starting a new series of articles I would like to continue to publish on a weekly basis. The object of this series is an exercise in creative setting and plot building. I got the idea from a role-playing game product called Instant Game, by Animalball Partners, which is available as a free PDF download here. One of the things Instant Game provides is a system for rolling on a series of charts to randomly select setting and plot elements. The GM and the players are then supposed to connect the dots and turn these elements into a playable game. I thought doing this would be a good way to get the creative juices flowing.
So, here are the setting elements I rolled today:
Setting: Institution/Institutionalized
Tone: Swashbuckling
Things: Mecha, Crash Site
Tech Level: Artificial Intelligence
Place: Ruins
And here are the plot elements I rolled:
Opposition: Political Group
Plot Action: Infiltrate (Illusory) Blood
Plot Action: Rescue (Ancient) Child
Alright, before you read further, I challenge you to take 10-20 minutes to develop these elements into a workable fictional setting and plot, and post your results in the comments below. After you’re done, you can come back and read my interpretation of these elements.
My Weekly World: Musketeers 2201
Civilization as we know it ended in 2101, when Earth was struck by a rain of meteors. This left much of the world devastated and in ruins. Out of the ashes of this disaster civilization arose anew. Today much of the surviving humans are united under one king. The king’s most loyal retainers are brave and gallant soldiers who pilot giant, gun-wielding mecha called Muskets. These Musketeers receive expert training at the renowned Musketeers Academy, built at the crash site of the largest meteor, where they spar with both steel and wits.
The most accomplished recent graduates of the academy receive a special mission. Rumor has it that a secret society of noblemen, calling themselves the High Bloods, is hatching a plot against the king. No one has been able to identify any of the members of this group as of yet. The Musketeers are to pose as political dissenters and attempt to infiltrate the High Bloods. Following clues around the world, most of their leads end up as dead ends. However, while exploring some dangerous ruins rumored to be the hideout of a High Bloods cell, they discover a young child who has been in stasis since before the disaster. As the child gradually shares knowledge of the old world, the Musketeers begin to suspect that the High Bloods do not exist at all, but are in fact a lie propagated by androids who survived the meteor shower in secret. The High Blood conspiracy was a ploy to misdirect the attention of the king and his Musketeers while the androids prepared to launch a massive offensive against the kingdom.
Yeah, it’s a bit convoluted, but what do you think?
Labels: game design, Instant Game, RPG, Weekly World, writing
Subscribe to:
Post Comments (Atom)
I'm trying really hard to comment without looking at what you've written, I don't understand a few things:
Setting: Institution/Institutionalized
Plot Action: Infiltrate (Illusory) Blood
Plot Action: Rescue (Ancient) Child
I don't understand there for the last two why "Illusory" and "Ancient" were there.
But I have an idea going but I want to make sure I understand first.
Lady0ftheSith said...
April 2, 2009 at 11:30 PM
Those are descriptors for the "Blood" and "Child". Consider them optional if you can't figure out a way to work them in. I know an ancient child is a rather contradictory idea. :)
Catalyst said...
April 3, 2009 at 4:59 PM
Okay I actually had to read yours just to get an accurate idea of what everything meant (for some reason I had a brain blockage) but reading yours cleared up the meaning of things, and my idea is still a bit different than yours, so hopefully next time I won't have to read yours at all. I'll post my idea in a bit.
Lady0ftheSith said...
April 9, 2009 at 10:47 AM
Okay I'm getting a bit crazy with this...I have paragraph after paragraph of stuff I've written and the more I think of it the more in depth it's getting and it's starting to get to be too much especially for something I'm never going to play lol.
But here's the basic gist of what I'd thought. In my version the Ancient Child was going to be an Artifical Intelligence that was created in the form of a child. (It's quite old though by the time the story would pick up) It was being kept in space aboard an orbital platform and it was going to be the first stable A.I. ever created. I was going to have it be in kind of a shut down phase because for years it's been linked to all other A.I.'s in existence to keep them in harmony. (In this world when everything is going smoothly the A.I. are perfectly at peace with everyone)
My idea to involve the institutionalization was that there would be these characters who lived in this isolated compound. And they'd have no memory of themselves or what happened before they came to the compound. They're kept busy and are well treated, the compound is nice, but they have little to no knowledge of the outside world.
Then one day the orbital platform is attacked by Pirates armed with these awesome mecha that operate in space and in atmosphere (and I figured that way I could incorporate the mecha and swashbuckling tone). Anyway The Child survives but falls to earth.
The occupants of the Compound see the debris fall and feel inexplicably drawn toward one of the 'shooting stars' in particular. They manage to escape the compound and finally make their way to the crater in which The Child is located. Before they can move in on it though the Pirates come along, pluck up the body of The Child and take off with it.
They are driven to go after it and need to infiltrate the Pirates base, which is located under the ruins of a fortress that'd been drestroyed many years ago.
The Infiltrate Illusory blood was the only thing I never really worked out. In case you didn't already figure it out, the occupants of the compound were going to be A.I. that had been unstable in the past and had their minds wiped and were being rehabilitated, however with The Child no longer linked to them it's causing them to slowly degenerate, so it's crucial they find The Child. And the Pirates were going to be working for some political or terrorist group which wanted the Child so that they could take control of the A.I. and maybe force them into being an army for them or something like that.
So yeah...it's not the most original thing ever...but it's what I had in mind. Sorry it's not better constructed. Hopefully next time will be better!
I look forward to this coming week's Instant Game. :)
Lady0ftheSith said...
April 9, 2009 at 3:17 PM
Wow, those are some pretty neat ideas! Thanks for sharing! I especially liked your Ancient Child as a child-like A.I. I don't know why I didn't think of that.
"Infiltrate Illusory blood" - The pirates' could have some gang name like "The Blood Hawks" or something, and their base could be hidden by a holographic illusion.
Hopefully I'll have another one up today or tomorrow.
Catalyst said...
April 9, 2009 at 3:25 PM
Hehe thanks. And that's what's nice about gathering different ideas from different people, we're bound to think of different things!
And yeah I was kinda thinking of something like that for the illusory blood (not the holographic thing though that's really cool) my brain was just kinda frying though so that's as far as I got. lol Anyway hope you guys have a nice Memorial!
Lady0ftheSith said...
April 9, 2009 at 3:48 PM